Solid time-killer for those quick breaks! The identification mechanics are surprisingly engaging, though I wish there was a bit more variety in the Visitor signs after a few days. Still, highly recommend it for a quick horror fix.
What if humanity's survival depended on your chilling ability to discern friend from foe, not by their words, but by their subtle, unsettling imperfections? Prepare to have your perceptions shattered in No, I'm not a Human
, a first-person survival horror point-and-click experience that will leave you questioning everything.
From the brilliant minds at Trioskaz, No, I'm not a Human
plunges players into a dystopian future where an increasingly scorching sun forces desperate souls to seek shelter. But not all who knock are human. Mysterious "Visitors" emerge from the depths, their intentions shrouded in sinister ambiguity. As the keeper of a safe haven, your terrifying task is to welcome the genuine and eliminate the imposters before they unleash unimaginable horrors.
The moment-to-moment gameplay is a masterclass in psychological tension. Each day brings new guests and new clues. You'll meticulously inspect potential refugees for tell-tale signs: perfectly white teeth, dirty fingernails, bloodshot eyes, or even insects inside their ears. With a limited energy bar dictating how many checks you can perform, every decision is crucial. Make a mistake, and human lives hang in the balance; succeed, and you earn another night of uneasy respite.
If you crave a game that challenges your observational skills, tests your moral compass, and delivers a constant sense of dread, No, I'm not a Human
is your next obsession. It's for those who relish a narrative-driven experience where every hidden detail could mean the difference between life and a gruesome demise.
Dive into the world of No, I'm not a Human
today and carve out your legend!
What if humanity's survival depended on your chilling ability to discern friend from foe, not by their words, but by their subtle, unsettling imperfections? Prepare to have your perceptions shattered in No, I'm not a Human
, a first-person survival horror point-and-click experience that will leave you questioning everything.
From the brilliant minds at Trioskaz, No, I'm not a Human
plunges players into a dystopian future where an increasingly scorching sun forces desperate souls to seek shelter. But not all who knock are human. Mysterious "Visitors" emerge from the depths, their intentions shrouded in sinister ambiguity. As the keeper of a safe haven, your terrifying task is to welcome the genuine and eliminate the imposters before they unleash unimaginable horrors.
The moment-to-moment gameplay is a masterclass in psychological tension. Each day brings new guests and new clues. You'll meticulously inspect potential refugees for tell-tale signs: perfectly white teeth, dirty fingernails, bloodshot eyes, or even insects inside their ears. With a limited energy bar dictating how many checks you can perform, every decision is crucial. Make a mistake, and human lives hang in the balance; succeed, and you earn another night of uneasy respite.
If you crave a game that challenges your observational skills, tests your moral compass, and delivers a constant sense of dread, No, I'm not a Human
is your next obsession. It's for those who relish a narrative-driven experience where every hidden detail could mean the difference between life and a gruesome demise.
Dive into the world of No, I'm not a Human
today and carve out your legend!
Welcome, new player! Get ready to dive into the thrilling world of "No, I'm not a Human." This guide will walk you through everything you need to know to get started, from understanding your mission to mastering the controls and core mechanics. You'll be distinguishing humans from Visitors like a seasoned pro in no time!
Your primary objective is to protect human guests by identifying and eliminating Visitors who are pretending to be human. Provide shelter to real people and ensure the Visitors don't harm them.
Disclaimer: These are the standard controls for this type of game on PC Browser with Keyboard/Mouse. The actual controls may be slightly different.
Action / Purpose | Key(s) / Gesture |
---|---|
Interact / Select | Left Mouse Click |
Check Window | Right Mouse Click |
Inspect Guest Sign | Left Mouse Click (on highlighted sign) |
Navigate Menus | W, A, S, D or Arrow Keys |
Welcome, new player! Get ready to dive into the thrilling world of "No, I'm not a Human." This guide will walk you through everything you need to know to get started, from understanding your mission to mastering the controls and core mechanics. You'll be distinguishing humans from Visitors like a seasoned pro in no time!
Your primary objective is to protect human guests by identifying and eliminating Visitors who are pretending to be human. Provide shelter to real people and ensure the Visitors don't harm them.
Disclaimer: These are the standard controls for this type of game on PC Browser with Keyboard/Mouse. The actual controls may be slightly different.
Action / Purpose | Key(s) / Gesture |
---|---|
Interact / Select | Left Mouse Click |
Check Window | Right Mouse Click |
Inspect Guest Sign | Left Mouse Click (on highlighted sign) |
Navigate Menus | W, A, S, D or Arrow Keys |
Welcome, aspiring strategists, to the definitive guide for dominating "No, I'm not a Human." This isn't for the faint of heart or the casual player. This is for those who crave mastery, who seek to dissect the game's very fabric, and who are ready to push their scores into the echelons of professional play. Forget what you think you know; we're about to re-engineer your approach to survival and identification.
High-level play in "No, I'm not a Human" isn't about luck; it's about establishing a robust, repeatable methodology that minimizes risk and maximizes efficiency. These habits are non-negotiable.
The core "scoring engine" of "No, I'm not a Human" is Risk Management and Resource Efficiency in the context of accurate identification. High scores aren't about speed; they're about precision, minimizing false positives, and maximizing the elimination of Visitors while maintaining a stable human population.
Most players think that identifying every single sign on a potential Visitor before elimination is the safest and most efficient strategy. They are wrong. The true secret to breaking the high score barrier is to do the opposite: the "Minimum Viable Identification" (MVI) strategy. Here's why this works: The game's energy bar is designed to be a bottleneck. Spending excessive energy to confirm every single sign on a clearly identified Visitor is a waste. Elite players prioritize the quickest, most unambiguous identification with the fewest energy points spent. If a guest shows one or two undeniable Visitor signs, and the risk of a false positive is negligible (based on your daily diagnostic deep dive), eliminate immediately. This conserves energy, allowing you to perform more checks on truly ambiguous guests, or build a buffer for future, more challenging days. It's about trusting your pattern recognition and managing risk proactively, not reactively.
Now, go forth and redefine what it means to be human... or not.
Welcome, aspiring strategists, to the definitive guide for dominating "No, I'm not a Human." This isn't for the faint of heart or the casual player. This is for those who crave mastery, who seek to dissect the game's very fabric, and who are ready to push their scores into the echelons of professional play. Forget what you think you know; we're about to re-engineer your approach to survival and identification.
High-level play in "No, I'm not a Human" isn't about luck; it's about establishing a robust, repeatable methodology that minimizes risk and maximizes efficiency. These habits are non-negotiable.
The core "scoring engine" of "No, I'm not a Human" is Risk Management and Resource Efficiency in the context of accurate identification. High scores aren't about speed; they're about precision, minimizing false positives, and maximizing the elimination of Visitors while maintaining a stable human population.
Most players think that identifying every single sign on a potential Visitor before elimination is the safest and most efficient strategy. They are wrong. The true secret to breaking the high score barrier is to do the opposite: the "Minimum Viable Identification" (MVI) strategy. Here's why this works: The game's energy bar is designed to be a bottleneck. Spending excessive energy to confirm every single sign on a clearly identified Visitor is a waste. Elite players prioritize the quickest, most unambiguous identification with the fewest energy points spent. If a guest shows one or two undeniable Visitor signs, and the risk of a false positive is negligible (based on your daily diagnostic deep dive), eliminate immediately. This conserves energy, allowing you to perform more checks on truly ambiguous guests, or build a buffer for future, more challenging days. It's about trusting your pattern recognition and managing risk proactively, not reactively.
Now, go forth and redefine what it means to be human... or not.
At our core, we believe gaming should be a seamless, joyful escape – a world where the only challenge you face is the one designed by the developers, not the platform you play on. We are obsessed with eliminating every single point of friction, every delay, every frustration, so that your precious moments of leisure are spent purely on discovery, challenge, and unadulterated fun. This isn't just a platform; it’s a philosophy. It's why playing "No, I'm not a Human" with us isn't just an option—it's the definitive experience.
In a world that constantly demands your attention, your free time is a precious commodity. We understand that the desire to dive into a captivating story or an intricate challenge shouldn't be met with tedious downloads, endless installations, or system compatibility nightmares. We respect your time by making the journey from desire to play instantaneous. This is our promise: when you want to play No, I'm not a Human
, you're in the game in seconds. No friction, just pure, immediate fun.
True enjoyment blossoms in an environment of trust and transparency. You deserve to explore the depths of a game without the nagging suspicion of hidden costs, intrusive ads, or manipulative pay-to-win schemes. We offer a haven where the entertainment is genuinely free, a testament to our belief that a great gaming experience should be accessible to all, without compromise or coercion. Dive deep into every level and strategy of No, I'm not a Human
with complete peace of mind. Our platform is free, and always will be. No strings, no surprises, just honest-to-goodness entertainment.
For any achievement to truly resonate, it must be earned on a level playing field, within a community built on respect and security. We meticulously craft an environment where your progress is safeguarded, your data is private, and the thrill of competition is untainted by unfair advantages. We uphold rigorous standards to ensure every player experiences the game as intended, fostering a community where skill and dedication are genuinely rewarded. Chase that top spot on the No, I'm not a Human
leaderboard knowing it's a true test of skill. We build the secure, fair playground, so you can focus on building your legacy.
We recognize that your time and attention are valuable, and we believe you deserve nothing less than excellence. Our platform isn't a sprawling, chaotic marketplace; it's a carefully curated gallery where only the most compelling and meticulously crafted games find a home. We believe in quality over quantity, delivering an experience that feels discerning, intelligent, and tailored to those who appreciate true craftsmanship. You won't find thousands of cloned games here. We feature No, I'm not a Human
because we believe it's an exceptional game worth your time. That's our curatorial promise: less noise, more of the quality you deserve.
At our core, we believe gaming should be a seamless, joyful escape – a world where the only challenge you face is the one designed by the developers, not the platform you play on. We are obsessed with eliminating every single point of friction, every delay, every frustration, so that your precious moments of leisure are spent purely on discovery, challenge, and unadulterated fun. This isn't just a platform; it’s a philosophy. It's why playing "No, I'm not a Human" with us isn't just an option—it's the definitive experience.
In a world that constantly demands your attention, your free time is a precious commodity. We understand that the desire to dive into a captivating story or an intricate challenge shouldn't be met with tedious downloads, endless installations, or system compatibility nightmares. We respect your time by making the journey from desire to play instantaneous. This is our promise: when you want to play No, I'm not a Human
, you're in the game in seconds. No friction, just pure, immediate fun.
True enjoyment blossoms in an environment of trust and transparency. You deserve to explore the depths of a game without the nagging suspicion of hidden costs, intrusive ads, or manipulative pay-to-win schemes. We offer a haven where the entertainment is genuinely free, a testament to our belief that a great gaming experience should be accessible to all, without compromise or coercion. Dive deep into every level and strategy of No, I'm not a Human
with complete peace of mind. Our platform is free, and always will be. No strings, no surprises, just honest-to-goodness entertainment.
For any achievement to truly resonate, it must be earned on a level playing field, within a community built on respect and security. We meticulously craft an environment where your progress is safeguarded, your data is private, and the thrill of competition is untainted by unfair advantages. We uphold rigorous standards to ensure every player experiences the game as intended, fostering a community where skill and dedication are genuinely rewarded. Chase that top spot on the No, I'm not a Human
leaderboard knowing it's a true test of skill. We build the secure, fair playground, so you can focus on building your legacy.
We recognize that your time and attention are valuable, and we believe you deserve nothing less than excellence. Our platform isn't a sprawling, chaotic marketplace; it's a carefully curated gallery where only the most compelling and meticulously crafted games find a home. We believe in quality over quantity, delivering an experience that feels discerning, intelligent, and tailored to those who appreciate true craftsmanship. You won't find thousands of cloned games here. We feature No, I'm not a Human
because we believe it's an exceptional game worth your time. That's our curatorial promise: less noise, more of the quality you deserve.
"No, I'm not a Human" is a first-person survival horror point-and-click game developed by Trioskaz and published by Critical Reflex. You play in a world where the sun's increasing temperature forces people to seek shelter, and you must distinguish between actual humans and mysterious 'Visitors' who pretend to be human.
"No, I'm not a Human" is a first-person survival horror point-and-click game developed by Trioskaz and published by Critical Reflex. You play in a world where the sun's increasing temperature forces people to seek shelter, and you must distinguish between actual humans and mysterious 'Visitors' who pretend to be human.
Your main objective is to identify and provide shelter to real human guests while eliminating Visitors who are trying to infiltrate your home. You'll need to use clues provided daily to tell them apart.
Your main objective is to identify and provide shelter to real human guests while eliminating Visitors who are trying to infiltrate your home. You'll need to use clues provided daily to tell them apart.
The game is available on Microsoft Windows, macOS, and Linux.
The game is available on Microsoft Windows, macOS, and Linux.
The full version of "No, I'm not a Human" was released on September 15, 2025. A demo was previously released on August 7, 2024 (as part of Violent Horror Stories) and a more polished demo on June 8, 2025.
The full version of "No, I'm not a Human" was released on September 15, 2025. A demo was previously released on August 7, 2024 (as part of Violent Horror Stories) and a more polished demo on June 8, 2025.
Each day, you'll be given new signs to look for. These can include physical traits like perfectly white teeth, dirty fingernails, bloodshot eyes, hairless armpits, or even black patches in aura photos. You'll need to carefully observe your guests during dialogue to spot these signs.
Each day, you'll be given new signs to look for. These can include physical traits like perfectly white teeth, dirty fingernails, bloodshot eyes, hairless armpits, or even black patches in aura photos. You'll need to carefully observe your guests during dialogue to spot these signs.
If Visitors are not eliminated, they will harm or kill human guests in your house. Additionally, if you don't let anyone in, it can lead to a 'Game Over' scenario after a visit from an Intruder.
If Visitors are not eliminated, they will harm or kill human guests in your house. Additionally, if you don't let anyone in, it can lead to a 'Game Over' scenario after a visit from an Intruder.
The energy bar tracks how many signs you can inspect each day. Inspecting signs consumes energy. You can manage your energy by eating various items: some will restore energy for more checks, while others will deplete it, allowing you to end the day early.
The energy bar tracks how many signs you can inspect each day. Inspecting signs consumes energy. You can manage your energy by eating various items: some will restore energy for more checks, while others will deplete it, allowing you to end the day early.
In the demo and current plans, the developers are still deciding whether to allow players to kill the Little Girl, as she's a child. Currently, she is the only guest that cannot be killed by the player or another guest.
In the demo and current plans, the developers are still deciding whether to allow players to kill the Little Girl, as she's a child. Currently, she is the only guest that cannot be killed by the player or another guest.
Yes, "No, I'm not a Human" features multiple endings based on your choices and performance throughout the game.
Yes, "No, I'm not a Human" features multiple endings based on your choices and performance throughout the game.
You can find further details about achievements, characters, lore, and game mechanics on the dedicated wiki pages for 'No, I'm not a Human'. You can access these through the game's official website or Steam page.
You can find further details about achievements, characters, lore, and game mechanics on the dedicated wiki pages for 'No, I'm not a Human'. You can access these through the game's official website or Steam page.
Solid time-killer for those quick breaks! The identification mechanics are surprisingly engaging, though I wish there was a bit more variety in the Visitor signs after a few days. Still, highly recommend it for a quick horror fix.
This game has a surprisingly high skill ceiling if you're trying to optimize your energy bar and guest management. My only gripe is that sometimes the RNG for guest types feels a little too punishing, but that just makes the perfect runs even more satisfying. Devs, any plans for leaderboards?
As a veteran of point-and-click horror, 'No, I'm not a Human' stands out with its unique premise. It's got that Papers, Please vibe but with a genuinely unsettling horror twist. My only minor critique is that the initial learning curve for all the signs could be a bit smoother, but once it clicks, it's brilliant.
OMG, I'm obsessed! I've never played a game like this before, and it's so much fun! The suspense of trying to figure out who's human and who's a Visitor is legit thrilling. I keep telling all my friends about it!
The design choices here are really clever. The escalating difficulty with new signs keeps you on your toes, and the resource management with the energy bar adds a nice layer of strategy. A minor suggestion would be to perhaps add an 'endless' mode for those who just want to keep playing without the story constraints.